How DPS is calculated
Base DPS equals base damage multiplied by attacks per second. When critical hits are factored in, the effective DPS increases by the expected value of the crit bonus: DPS × (1 + critChance × (critMultiplier − 1)). A 50% crit chance with a 2× multiplier adds 50% to the base DPS.
Hits per minute is simply attacks per second multiplied by 60. This metric is useful for comparing fast, low-damage weapons against slow, high-damage ones.
Base DPS = Base Damage × Attack Speed
Attack speed is measured in attacks per second.
Effective DPS = Base DPS × (1 + Crit% × (Crit Multiplier − 1))
Crit% is expressed as a decimal (e.g. 0.5 for 50%).